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3D Animation & VFX Masterclass: by Apex VisionWorks
Enroll Now & Save 55%
Offer Ends 17th August!
Costs:
₹7,099.00 ₹15,750.00
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LevelAll Levels
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Total Enrolled1
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Duration80 hours
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Last UpdatedAugust 19, 2025
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CertificateCertificate of completion
Hi, Welcome back!
Have any Questions in mind?
Sessions 1 & 3 – Free to Watch!
What I will learn?
- Blender Fundamentals
- 3D Modeling – Hard Surface & Organic.
- Sculpting & High-Resolution Detailing
- UV Unwrapping & Professional Texturing
- Lighting & Rendering Techniques
- Rigging & Character Setup
- Animation Principles & Keyframe Mastery
- Production-Ready Portfolio Projects
Course Curriculum
Month 1| Introduction to 3D Animation & Basic Modeling || Week 1: Fundamentals of 3D Animation
Get started with the world of 3D by learning the basics of animation, industry workflows, and essential modeling tools. This session covers core concepts like 3D space, animation types, and how to create simple objects.
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35:35
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Session 2: Introduction to 3D Software
33:12 -
34:04
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Session 4: Object Transformations
36:24 -
Session 5: Basic Modeling Concepts
28:58
Week 2: Basic Polygonal Modeling
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Session 6: Modeling a Simple Object (Cup or Chair)
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Session 7: Modeling Props – Crate/Barrel
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Session 8: Vehicle Basics – Simple Car Model
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Session 9: Introduction to Subdivision Modeling
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Session 10: Topology Basics
Week 3: Introduction to Organic Modeling
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Session 11: Blocking a Character (Base Mesh)
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Session 12: Modeling a Simple Head
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Session 13: Modeling a Simple Hand
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Session 14: Edge Loops for Deformation
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Session 15: Smoothing and Cleanup
Week 4: Environment and Composition Basics
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Session 16: Blocking a Simple Room or Interior
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Session 17: Building Props (Lamp, Table, Books)
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Session 18: Scene Composition Basics
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Session 19: Intro to Lighting in Blender
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Session 20: Review & Showcase
Month 2| Advanced Modeling & Sculpting || Week 1: Advanced Hard Surface Modeling Techniques
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Session 1: High-Poly vs Low-Poly Modeling
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Session 2: Boolean Operations & Cleanup
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Session 3: Advanced Modeling Tools
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Session 4: Topology for Animation vs. Games
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Session 5: Retopology in Blender
Week 2: Hard Surface Asset Projects
Session 6: Blockout – Sci-fi Helmet (Part 1)
1. Blocking primary forms using primitives and mirror modifier
2. Reference usage and scale planning
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Session 6: Blockout – Sci-fi Helmet (Part 1)
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Session 7: Detail – Sci-fi Helmet (Part 2)
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Session 8: NURBS & Curve Modeling Basics
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Session 9: Prop Modeling – Weapon or Tool (Part 1)
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Session 10: Prop Modeling – Weapon or Tool (Part 2)
Week 3: Sculpting in Blender
Session 11: Blender Sculpt Mode Introduction
1. Sculpt mode layout and settings
2. Overview of brushes: Grab, Inflate, Clay, Smooth
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Session 11: Blender Sculpt Mode Introduction
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Session 12: Sculpting a Base Head (Part 1)
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Session 13: Sculpting a Base Head (Part 2)
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Session 14: Sculpting a Creature Bust
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Session 15: Sculpting Tools – Dynamesh & Remesh
Week 4: UV Unwrapping & Texturing Basics
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Session 16: What Are UVs?
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Session 17: Automatic UV Unwrapping
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Session 18: Manual Unwrapping Techniques
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Session 19: UV Layout Optimization
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Session 20: UVs for Games vs. Animation
Month 3| Texturing, Lighting & Rendering || Week 1: Substance 3D Painter Fundamentals
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Session 1: Introduction to Substance Painter
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Session 2: Baking Maps in Substance 3D
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Session 3: Painting with Smart Materials
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Session 4: Adding Detail with Alphas & Brushes
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Session 5: Exporting Textures from Substance
Week 2: Final Asset Texturing Project
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Session 6: Project Start – Texturing a Game Prop
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Session 7: Adding Surface Variation
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Session 8: Hand-Painting Accents
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Session 9: Finalizing & Exporting
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Session 10: Showcase & Feedback
Week 3: Lighting Fundamentals & Techniques
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Session 11: Introduction to Lighting in 3D
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Session 12: Three-Point Lighting Setup
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Session 13: Real-World vs. Artificial Lighting in 3D
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Session 14: Lighting for Mood & Atmosphere
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Session 15: Practical Lighting Examples
Week 4: Rendering & post-processing
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Session 16: Introduction to Rendering Engines (Eevee, Cycles, Arnold)
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Session 17: Working with Eevee Render Engine
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Session 18: Working with Cycles Render Engine
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Session 19: Compositing & Color Correction
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Session 20: Final Rendering Project
Month 4| Rigging & Character Setup || Week 1: Fundamentals of Rigging in Maya s Blender
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Session 1: Introduction to Rigging Concepts
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Session 2: Creating Skeletons and Bone Structures
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Session 3: Forward and Inverse Kinematics (FK/IK)
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Session 4: Setting Up Controllers for Animation
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Session 5: Practical Application of Rigging
Week 2: Advanced Rigging Techniques
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Session 6: Skinning and Weight Painting
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Session 7: Joint and Bone Constraints
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Session 8: Rigging for Stylized vs. Realistic Characters
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Session 9: Advanced Rigging with Drivers and Expressions
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Session 10: Refining and Testing the Rig
Week 3: Facial Rigging & Advanced Controls
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Session 11: Introduction to Facial Rigging
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Session 12: Blend Shapes and Morph Targets
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Session 13: Setting Up Advanced Facial Rigging Controls
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Session 14: Advanced Control Rig Setups
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Session 15: Facial Rigging for Games vs. Cinematic Animation
Week 4: Final Project & Review
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Session 16: Final Rigging Project – Preparing a Character for Animation
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Session 17: Importing Rigged Character into Unity/Unreal Engine
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Session 18: Setting Up Basic Animations for Testing the Rig
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Session 19: Reviewing and Polishing the Final Rig
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Session 20: Final Review and Portfolio Showcase
Month 5| Animation Principles & Keyframe Animation || Week 1: Fundamental Animation Techniques
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Session 1: Introduction to the 12 Principles of Animation
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Session 2: Working with Keyframes and Animation Curves
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Session 3: Timing and Spacing in Animation
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Session 4: Understanding Easing and Motion
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Session 5: Creating Simple Animations with Keyframes
Week 2: Walk Cycles and Weight Shifts
Session 6: Skinning and Weight Painting
1. Skinning overview: Attaching mesh to skeleton
2. Understanding weight painting and vertex groups
3. Cleaning up skin weights to avoid deforming issues
4. Using automatic and manual skinning techniques
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Session 6: Introduction to Walk Cycles
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Session 7: Walk Cycle – Understanding Weight Shifts
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Session 8: Refining Walk Cycles
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Session 9: Run and Jump Cycles
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Session 10: Weight Shifts in Character Animation
Week 3: Character Animation & Expression
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Session 11: Introduction to Lip Syncing in Animation
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Session 12: Facial Expression and Emotion
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Session 13: Body Mechanics in Character Animation
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Session 14: Secondary Motion and Overlapping Actions
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Session 15: Acting and Performance in Animation
Week 4: Advanced Animation Techniques & Final Project
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Session 16: Animating Complex Movements and Actions
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Session 17: Polishing the Animation
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Session 18: Advanced Lip Sync and Dialogue Animation
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Session 1G: Review of the Principles of Animation
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Session 20: Final Animation Project and Portfolio Preparation
Month 6| All You Need to Know About VFX || Week 1: Foundations of VFX
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Session 1: Getting Started with After Effects
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Session 2: Working with Keyframes & Animation Principles
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Session 3: Text Animation Essentials
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Session 4: Basic Masking & Shape Layers
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Session 5: Intro to Effects & Presets Panel
Week 2: Visual Effects & Cleanup Techniques
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Session 6: Audio Sync & Basic Editing
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Session 7: Green Screen Keying / Chroma Key
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Session 8: Advanced Keying Techniques
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Session 9: Object Removal (2D Cleanup)
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Session 10: Wire / Rope Removal Techniques
Week 3: Tracking & 3D Workflow
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Session 11: Session 11: Rotoscoping Essentials
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Session 12: Motion Tracking & Stabilization
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Session 13: Working with Mattes & Alpha Channels
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Session 14: Camera & 3D Layers in AE
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Session 15: Session 15: Element 3D Basics
Week 4: Advanced Plugins & Final VFX Shot
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Session 16: Session 16: Element 3D Advanced Techniques
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Session 17: Session 17: Creating Sci-Fi FX with Saber Plugin
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Session 18: Session 18: Particle Systems & Visual FX
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Session 19: Advanced Compositing & Color Grading
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Session 20: Final VFX Shot: Integration & Polishing
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Enroll Now & Save 55%
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Costs:
₹7,099.00 ₹15,750.00
-
LevelAll Levels
-
Total Enrolled1
-
Duration80 hours
-
Last UpdatedAugust 19, 2025
-
CertificateCertificate of completion
Have any Questions in mind?
A course by

Genjirala Prashant
3D Expert
Material Includes
- 120+ Step-by-Step Video Sessions
- Project Files & Downloadable Assets
- Workflow Guides & Cheat Sheets
- Quizzes & Knowledge Checks
- Mini Projects & Assignments
- Final Portfolio Project Template
- Lifetime Access + Future Updates
Requirements
- Basic Computer Knowledge
- Software You’ll Use in This Course Blender, Adobe After Effects, Adobe Photoshop
- Curiosity and Willingness to Learn
- Weekly Commitment- Expect to dedicate 4–6 hours per week,
Tags
Target Audience
- Aspiring 3D Artists & Animators
- Creatives Tired of YouTube Loops
- Designers, Filmmakers & Game Developers
- Students & Career-Changers
- Entrepreneurs & Freelancers