Course Content
Month 1| Introduction to 3D Animation & Basic Modeling || Week 1: Fundamentals of 3D Animation
Get started with the world of 3D by learning the basics of animation, industry workflows, and essential modeling tools. This session covers core concepts like 3D space, animation types, and how to create simple objects.
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Week 2: Hard Surface Asset Projects
Session 6: Blockout – Sci-fi Helmet (Part 1) 1. Blocking primary forms using primitives and mirror modifier 2. Reference usage and scale planning
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Week 3: Sculpting in Blender
Session 11: Blender Sculpt Mode Introduction 1. Sculpt mode layout and settings 2. Overview of brushes: Grab, Inflate, Clay, Smooth
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Week 2: Walk Cycles and Weight Shifts
Session 6: Skinning and Weight Painting 1. Skinning overview: Attaching mesh to skeleton 2. Understanding weight painting and vertex groups 3. Cleaning up skin weights to avoid deforming issues 4. Using automatic and manual skinning techniques
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3D Animation & VFX Masterclass: by Apex VisionWorks
About Lesson

Grasp the fundamentals of how 3D space works—an essential step for confidently creating and manipulating objects in any 3D environment.


Cartesian Coordinates (X, Y, Z)

  • Learn how the 3D world is structured using the X (horizontal), Y (vertical), and Z (depth) axes.

  • Understand how every object’s position and movement are defined by these coordinates.

  • Apply this knowledge to accurately move, scale, and rotate objects in your scene.


World vs. Local Space

  • Understand the difference between world space (global) and local space (object-relative).

  • Learn how transformations like rotation and movement behave differently depending on the active space.

  • Get hands-on experience switching between these modes for better control during modeling and animation.


Viewport Navigation & Camera Controls

  • Master the basics of navigating through a 3D scene using the viewport.

  • Learn how to pan, orbit, and zoom with precision for a smoother workflow.

  • Explore camera views and how to frame your shots effectively within a 3D space.

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